
The Dance of the Hours was renamed Greek Temple and Wreaked Ship: Twilight Zone. The Sorcerer's Apprentice was renamed Castle Storage Room an the other part of the song was renamed Castle Lake. On the topic of the OST, the classical pieces were renamed to stupid names for no discernible reason. Night on Bald Mountain sounds like someone who has explosive diarrhea. The Dance of the Hours sounds like a plastic pipe being banged on a guitar string. The Pastoral Symphony sounds like a bunch of darts being thrown on a electric keyboard. The Rite of Spring sounds like a bassoon being submerged in a bucket of water. The Sorcerer's Apprentice sounds lower-pitched and it sounds like electronic farts. The Nutcracker sounds slower and is high-pitched ear rape. It makes Dark Castle's rendition of the piece sound like a masterpiece. Toccata and Fugue in D minor sounds like an 8-bit music trying to be 16-bit. Bad renditions of the classical pieces of music that were chosen for the film, which is inexcusable considering that the film has the single greatest soundtrack in cinema history, and there are Genesis games that have better renditions of classical music. There are no bosses in this entire game. In fairness, there are games that are built around this like Super Mario 64 or A Hat in Time, but in those games, it's actually fun and challenging to collect the collectibles in Super Mario 64 and in A Hat in Time, in Fantasia, it's just tedious. The game should only take about a half hour to complete, but forgetting to collect musical notes pads out the game in the most annoying way possible. This is blatant padding designed to extend the game to make up for its short length. If you fail, you have to start the level all over again. You have to collect at least an exact number of musical notes in each level. There are only four main levels in the game, with about two or three extra bonus levels in each stage, making the game very short. At times they don't allow you to see part of the stage, and sometimes hazards like moving sand and impossible to differentiate from normal terrain, or in worst cases you don't realize what is a platform or what isn't. Unholy graphical layouts: all because of the fact that they get in the way of players, not allowing them to see enemies or obstacles. Every area is absolutely packed with enemies trying to kill you, even worse is their placement seems to be random. Your main weapon is a shooting spell, but you run out of them quickly and the game is very stingy about giving more, it is also similar to The Wizard of Oz for SNES, worse yet most enemies take two shots or more to kill, making the small spell useless. Dreadful hit detection, there are times when Mickey doesn't take damage even if he clearly made contact with an enemy. No invincibility frames, which results in cheap deaths. The enemy behavior is inconsistent at times, worst yet it seems that sometimes standing in some certain spots can cause them to change their pattern. There aren't even any indications that Mickey has successfully stomped the enemy. For example, you have to press down on the D-pad to kill enemies while jumping on them. The game requires very precise platforming, similar to The Wizard of Oz for SNES. Many times the necessary items and platforms to progress are invisible until you collect another item, you jump to a specific platform, or kill an enemy. Many of the notes are found by accident, and at worst you never know how many there are in every stage.
The controls for underwater stages are absolutely abysmal: unlike in Castle of Illusion where you had to tap a button to quickly assent, this game makes you hold down the C button so Mickey can slowly ascent or descent, and to rub salt into the wound, every time Mickey turns around he lowers his altitude automatically, making avoiding enemies a nightmare.Many times bonus areas throw you to the starting point of the stage.
Sometimes Mickey looks forward, but when you try to use the spell, he turns around and shoots backward. Unbelievably horrendous level design, many times it is impossible to evade obstacles, the enemies change patterns at random, and at other times it's insanely hard not to enter secret zones by touching fairies, and the level design gets worse as you progress.
The controls are delayed and sluggish, especially noticeable when attacking and jumping.